Towards Personalization to support Learners' Motivation on Gamified MOOC Platform | 2019 |
A gamification framework to enhance students' intrinsic motivation on MOOC | 2019 |
The effectiveness of the gamified LMS platform to increase students' motivation in online courses | 2019 |
A review of intrinsic motivation elements in gamified online learning | 2017 |
Pengembangan media pembelajaran mengenal organ pencernaan manusia menggunakan teknologi augmented reality | 2015 |
A gamification framework to enhance students’ intrinsic motivation on MOOC | 2019 |
A REVIEW OF INTRINSIC MOTIVATION ELEMENTS IN GAMIFIED ONLINE LEARNING. | 2017 |
Towards personalization to support learners’ motivation on gamified MOOC platform | 2019 |
The development of Learning Media for Introducing the Organ Human Digestion Using Augmented Reality | 2015 |
Revolutionizing Sustainable Public Transportation: The Go-Bus Mobile App Journey With Design Thinking | 2024 |
Pengaruh elemen rewards terhadap keterlibatan mahasiswa dalam mengikuti pembelajaran online pada platform G-MOOC | 2022 |
Elevating Student Motivation: Constructing a Gamified Massive Open Online Courses using the MARC Framework | 2024 |
DESIGNING UI/UX OF DOCTOR'S CONSULTATION APPLICATION USING DESIGN THINKING METHOD | 2024 |
Perbandingan Kinerja Algoritma Untuk Mendeteksi Objek Dua Dimensi Pada Augmented Reality | 2013 |
Developing Web Services for Data Integration and Distribution Presence System for Lecturer, Assistant, and Students using Agile Unified Process | 2013 |
Building Sustainable Communities: SIMARET Development for Financial Transparency with MDALC Approach | 2024 |
Novel Predictive Framework for Student Learning Styles Based on Felder-Silverman and Machine Learning Model | 2024 |
Aplikasi Damai: Desain Persuasif Aplikasi Konsultasi Kesehatan Mental Berbasis Mobile Menggunakan User Centered Design | 2024 |
Application of the XGBoost Model with Hyperparameter Tuning for Industry Classification for Job Applicants | 2024 |
AN INNOVATIVE LEARNING ENVIRONMENT: G-MOOC 4D TO ENHANCE VISUAL IMPAIRMENTS LEARNING MOTIVATION | 2024 |
Optimizing the Blood Donation App with Gamification Using User-Centered Design | 2024 |
Effectiveness of The Gamified LMS Platform on The Level of Online Course Completion | 2023 |
Teknologi Animasi 3D untuk Representasi Tipe Perumahan Sapphire Madani | 2023 |
ID NO. UTEM 006 TOPIC: A Gamification Design to Support Students’ Intrinsic Motivation to Completing Courses in MOOC Platform | 2018 |
E-Complaint Aplikasi Pelaporan Online Masyarakat Kepada Kepolisian Berbasis Android | 2016 |
OTENTIKASI USER PADA JARINGAN WLAN BERBASIS MIKROTIK OS DI SMP NEGERI 3 PURWOKERTO | 2008 |